Learning to Play Mario

نویسندگان

  • Shiwali Mohan
  • John E. Laird
چکیده

Computer Games are interesting test beds for research in Artificial Intelligence and Machine Learning. Games usually have continuous state spaces, large action spaces and are characterized by complex relationships between components. Without applying abstraction and generalizations, learning in computer games domain becomes infeasible. Through this work, we investigate some designs that facilitate tractable reinforcement learning in symbolic agents developed using Soar architecture operating in a complex domain, Infinite Mario. Object oriented representations of the environment greatly simplify otherwise complex state spaces. We also demonstrate that imposing hierarchy in problem structure greatly reduces the complexity of the tasks and aids in learning generalized policies that can be transferred across similar tasks.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

CS229 Final Report Deep Q-Learning to Play Mario

In this paper, I study applying applying and adjusting DeepMind’s Atari Deep Q-Learning model to train an automatic agent to play the 1985 Nintendo game Super Mario Bros. The agent learns control policies from raw pixel data using deep reinforcement learning. The model is a convolutional neural network that trained through only raw frames of the game and basic info such as score and motion.

متن کامل

CS229 Final Report Reinforcement Learning to Play Mario

In this paper, we study applying Reinforcement Learning to design a automatic agent to play the game Super Mario Bros. One of the challenge is how to handle the complex game environment. By abstracting the game environment into a state vector and using Q learning — an algorithm oblivious to transitional probabilities — we achieve tractable computation time and fast convergence. After training f...

متن کامل

An Object-Oriented Approach to Reinforcement Learning in an Action Game

In this work, we look at the challenge of learning in an action game, Infinite Mario. Learning to play an action game can be divided into two distinct but related problems, learning an object-related behavior and selecting a primitive action. We propose a framework that allows for the use of reinforcement learning for both of these problems. We present promising results in some instances of the...

متن کامل

The Effectiveness of Group Play Therapy on Social Skills and Memory Performance of primary school girl student’s with Specific learning disorder

Introduction: Learning disorders is one of the important factors in the academic failure of some students and determining appropriate therapeutic methods can solve their educational problems and increase their sense of self-esteem. Therefore, the purpose of present study was to investigate the effectiveness of group play therapy on social skillsand memory performance of Primary school girl stud...

متن کامل

The intervention effect of cognitive-behavioral play theory (CBPT) on alexithymia and Academic burnout in children with special learning disabilities(severe)

The aim of this research was to investigate evaluate cognitive-behavioral play therapy on alexithymia and reduce academic burnout in students with special learning disabilities (severe). In terms of purpose, the present study is a part of basic research and in terms of method, it is a quasi-experimental study with a pre- post-test and group waiting for treatment. The study community included al...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2009